You can pick him if you take Adept or Vanguard Shepard for combos. Moreover, I also suggest having a strong companion like Grunt in the squad. You will want to capitalize on biotic explosions and warp. Squadįor Miranda to be effective I recommend having a biotics user in the Squad. Other than that try to keep her safe as she does not have enough survival stats compared to other companions. It will deal a massive amount of damage, killing many enemies instantly. This will result in a biotic explosion/detonation. Warp should be used together with other biotic abilities like Pull or Singularity.On Insanity it is especially important, where enemies like Mechs are very powerful. Use Overload on enemies with a shield or synthetics like mechs or Geth.In this section, I will go on how you should best utilize Miranda in your group and what type of Squad members best support her. It has a decent fire rate but overall it will do less damage than M-9 Tempest with the whole clip Is effective against all armor types, but the multipliers are very low. Also, Miranda has a good accuracy with it which results in many landed shots and a fast fire rate. I recommend M-9 tempest for these reasons: Weapon NameĮffective against Shields and barriers. In Mass Effect 2 there are two good submachine guns: M-9 Tempest and M-12 Locust. It also has the highest effectiveness against armors. Due to this, I recommend equipping it to Miranda. Phalanx is a very effective pistol, that has extremely high accuracy. Here are my recommendations for Heavy pistols: Weapon Name ![]() In this section, I will go through weapons that I think are a good match for Miranda Heavy Pistol This makes deciding what gear to use much easier for many players. In Mass Effect 2 your squadmates do not have as much customization as in Mass Effect 1. However, with one point you can still use it in critical situations when you want to disable an enemy for a short period of time. For that have a squad member that can activate biotic explosions. I do not suggest investing in this ability. This will boost your party member’s weapon damage, resulting in faster kills. You can also go for Area Overload, which would be effective against a group of synthetic and shielded enemies.Īt this point in go, you can finish investing to Cerberus Officer level 4. At Insanity I wanted to make sure that enemies like YMIR Mechs could die as soon as possible. This makes it effective almost against any enemy even if they do not have Shields. We further improve bonuses to Miranda and the Squad.Īt level 3 Overload also overheats enemy weapons. Mid-game, level 11-20Īt this point in the game, skill acquisition will stop drastically as you will gain two points every two levels. It is important to have these two abilities as they will help you with early enemies. It is a signature ability of Miranda, allowing her to be effective at any squad composition. With this squad members will get bonus health and weapon damage. For spamming detonations, a lower recharge time of 3 seconds will help get Miranda a higher DPS. ![]() It is important that you get Unstable Warp. It is a good ability throughout the whole game Warp will be used used to either deal damage or create biotic explosions. Overload is the perfect ability against shielded and synthetic enemies. These skills are what constitute the base of Miranda's build. ![]() Due to this, we start allocating points at this stage. You will start the game with about level 5 with Miranda. This is how Miranda's build should look close to the end of the game when you have acquired most of her abilities. In this section, I will go through how you should invest points to Miranda powers. Miranda Build - The Human Prodigy Squad Points allocation
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