I’d also like to add is the infamous Bad Rats. Does the game have to be unintentionally bad? In that case they don’t fit, but CRYPT WORLDS and Goblet Grotto are both weird games that almost fit the bill. I’m not sure if these fit into the category, perhaps they’re too good. It’s hard to place games in this category because I feel the need to defend games like Deadly Premonition, haha, I would almost put it in the category of “so-good-it’s-good” !! I haven’t spent much time with it yet, but it got terrible reviews. We used to play it every lunchtime for a while just to try and see if there was an end to the abyss. If you hit a wall on a certain track at the right angle you can leave the playspace and just drive around in this white featureless void. It’s a crappy kart racer, but it has my favourite glitch ever. Waggling that damn wii-mote has never felt so satisfying.Ĭro-Mag Rally – this game was on all our school computers when I was young. It’s like a ridiculously bad b-movie, but it is so much fun to play. It’s a mediocre action-adventure game with mediocre rail-shooting sequences, clunky driving sequences and crappy platforming that somehow combined and became one of my favourite games for that console. Retrieved January 4, 2020.I just went through my ‘Played’ list and found a couple of games that kind of fall intoĭisaster: Day Of Crisis for the Wii. ![]() "Pangea goes big with Game Center multiplayer modes for Nanosaur 2, Cro-Mag Rally, and Enigmo". ^ a b c d e f g h i j k Leyden, Patrick (January 3, 2001).^ a b c d e f g h Roush, George (August 18, 2008).^ a b c d e Cohen, Peter (July 24, 2008)."Hands on with Pangea Software's Cro-Mag Rally". "iPhone review blitzkrieg: Pangea edition". ^ a b Spencer, Spanner (July 15, 2008).The iOS version offered a four-player online multiplayer via Game Center. Similar to Capture The Flag, Quest For Fire splits the players into two teams, trying to seize five torches from the enemies and move them to their base. Survive allows the players to slam karts and fire weapons at the opponents, until only one vehicle is left. Meanwhile, in Stampede, the winner is the one to stay as the "it" for two minutes. and ends when all but one of the players has been eliminated from the game by being "it" far too long. Keep-Away begins with one player being "it", with the goal of being the last man standing by avoiding the elimination by staying the "it" for a long time. There are two versions of Tag, both being each other's opposites: Keep-Away and Stampede. Race is the usual mode with the players having a battle for the first place. A number of modes are available, such as Race, Tag, Survive, and Quest For Fire. On the Mac version, the game allows up to six players to compete via local area network. Ĭro-Mag Rally has multiple multiplayer variants. There is a Physics Editor, which allows the player to alter elements of play such as speed, acceleration, suspension, and traction of each car, as well as gravity. To make a progress, the player has to finish the race in third position or higher, while collecting eight arrowheads across the level at the same time. In the Mac version, the single player part consists of a Practice Mode, where the players can test the cars and tracks, and a Tournament Mode with nine stages divided between three periods: the Bronze Age, the Stone Age, and the Iron Age. It has two game modes: Race, with a focus on beating the others to the finish line, and Gather, which relies on picking up arrowheads on the track as fast as possible. A variety of options can be adjusted separately, like steering sensitivity. ![]() The iOS version uses the accelerometer for steering left and right, with specific touch-screen buttons for driving forwards/backwards and weapons. However, as the progress is made, all eleven vehicles can be unlocked. They all behave diversely, making a distinction in control, speed, suspension and traction attributes. At the beginning, only a few vehicles are available. During the race, the players can pick up power ups (including bombs, nitro, tire traction, and oil slicks) that can be used against the opponents. Each course is unlocked from the start, and are made of 3 laps each with several difficulty options. The goal is to guide the caveman through different sets of tracks that include hazards, such as pits or tornado. Inspired by Mario Kart, the game centers around two caveman racers, Brog and Grag in vehicles made out of materials associated with cavemen, as they race through stages of ancient history.
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